Tuesday, March 29, 2011

Facebook Depression

Yes, it's now a condition.
What do I think of this? Well, to be honest, I saw it coming. A sane, lonely person can only see so many pictures of happy, smiling people who have friends before finally reaching a breaking point. This is why I've created the Facebot. As I've stated in the past and will state again, I love Facebook, it's amazingly useful, but for the lonely, it's just plain cruel.

So what's new in the world of IAM? Well not much, honestly, I've been very busy on various projects recently, but I did get to work on the design of the regret dog, here's some concept art:

Keep in mind that it's only concept art, NOT the final thing! Art really isn't my strong point, but I'm trying anyway. I also need to give the infamous Facebot some love, and I need to work on the protagonist. Also, he's still nameless. I don't have a good name that rhymes with 'subconscious will'.


Friday, March 11, 2011

It's been awhile

I must admit, it's been a while since I last posted. This is mostly because I've been working hard on a number of things. I'm learning to use Blender, a program for making really awesome stuff in 3D, and I'm currently gathering tools for In A Memory. Just a word of warning: don't expect too much gameplay in the early Beats of Rage mod once it's released, its purpose is primarily a testing ground for graphics and music.
I managed to create a (pretty neat!) new logo too, along with a banner.

Anyway, I have a new villain that's definite: the dog of regret. I'm pretty sure I mentioned it before, it's a starving dog that represents regrets and failures, and follows you around with teeth bared, eventually biting. I need to get working on some sprites.
Also, I'm looking for a good, simple program to make the final RPG version of the game with.
I considered Hephaestus, but there's some strange resolution issue, which is a real pity and prevents me from putting the game on even more platforms.

If you're interested in it, you can download it here:


Here's the first song I made for IAM, called Dangerous Old World: